Pick your adventure.
Start by tapping picture blocks. End up typing real SPIKE-style Python. Five coding levels, one little robot.
Explore.
Ages 5–9 · tap blocks, no reading needed
Learn.
Ages 8+ · anyone curious
Tap it and see what happens.
Short lessons you can poke at. Turn a gear, watch a sensor, plan a route.
- Gears and worm gears: why big turns small
- Sensors: how a robot sees colour and distance
- Route planning: get there in the fewest moves
- First go takes about 5 minutes. Laptop or tablet is best.
Train.
Ages 8–14 · SPIKE-style code
Practise the moves every robot needs.
Then see “Done ✓” when the robot gets it right.
- Drive to a line, turn corners, drive a square
- Lift and carry with the arm
- Stop on black and follow a line
- First go takes about 10 minutes. Laptop or tablet is best.
Spin, take apart and run five attachments in 3D. See the gears turn and check the 305 mm limit.
FLL simulation.
Ages 9–14
A full robot table in 3D.
Mission models on a real-size mat. Plan a run, code it, and watch your robot drive it.
- Code in Word Blocks or Python, just like the SPIKE app
- Add attachments, run your missions, watch the points add up
- First go takes about 20 minutes. Laptop or tablet is best.
FTC and FRC.
Coming later
Bigger robots, bigger field.
Grades 7–12
Code a bigger robot on a square field in 3D, from a first drive to a full run.
Full-size robots in 3D.
Grades 9–12
Plan and test how a full-size team robot moves, before anyone builds it.
Nothing to sign up for.
Twirbo runs in the browser on a laptop, Chromebook or tablet. Open the link and go.
Parents
Ten to fifteen minutes is plenty. Start with Sunny Farm.
Teachers
No logins, no student data. Works on school Chromebooks.
Robotics clubs
A full robot table in 3D, with SPIKE-style code.